But how can you excel when:
From cumbersome copy-paste workflows to lengthy build times, testing your updates can feel frustrating. This not only disrupts your creative flow but also diminishes your desire to iterate—and iteration is the most crucial part of the writing process.
Cuentitos Studio offers a customizable, in-editor runtime that lets you test your story as you write. And when that’s not enough, you can rely on our seamless integration with your game engine, ensuring your story stays up-to-date without repeated game builds.
You just want to share a scene or an idea with someone. Why wait 10 minutes for a build to finish, then upload a 200MB file to Dropbox?
With Cuentitos Studio, you can share your story instantly with a browser link. You can even guide someone to a specific point in the story, just like loading a savegame.
You need the freedom to experiment. It's hard to test ideas if you’re constantly waiting for someone else to implement the logic to see if they work.
Cuentitos Studio uses a shared runtime between the editor and the game engine. This allows you to create any variables directly in the editor and ensure they will exist in the engine, behaving exactly as expected.
You already have plenty to manage with your narrative. It’s unreasonable to expect you to learn coding just to tell your story.
Cuentitos Studio is built for writers. You can create intricate branching and probabilistic stories without programmer-oriented garbage.